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ROOM FOR IMPROVEMENT

Discussion in 'Feedback' started by Dward, Nov 12, 2013.

  1. Dward

    Dward New in town!

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    Do you have any ideas of how we can improve Adventure Town? PLEASE LET US KNOW! We love to hear what our players think and we'll strive to continually improve Adventure Town.
     
    disturbed1 likes this.
  2. Shampooboy

    Shampooboy New in town!

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    Dear hard working people,

    First of all let me compliment you with the creation of an amazing and addicting game! I must say I was surprised by the enjoyment I have had when first starting to play this game.

    Now let me try to give you some feedback on the things I have noticed while playing your game.

    - I have noticed that gold is something that will be difficult to attain starting level 7/8. The reason for it being more difficult to come by is the options that are unlocked around that level. You are advised to buy level 3 equipment, to expend your land, upgrade your houses and upgrade your heroes. This is in my opinion to much for the gold flow that you are receiving.

    - At level 9 there seems to be a huge jump in power of monsters (even though they are the same level). For some reason it now takes me two heroes to kill a monster of the same level. The all have full level 2 gear (see gold feedback for reason why).

    - I have noticed that the twitter and facebook button to get some extra gold, also work without having to login to your twitter or facebook (free money!).

    - The supplies seem to be doing oke, though it does take you a lot of land to get the fields, which will cost you gold and goods if you cannot place any shops or houses because of it being blocked by the fields.

    - The first time I was sending my hero to a dungeon I was really excited! Wow that will my hearo be bringing me back from his 12 hour adventure through the depths of hell? Sadly when he returned it was only some weak weapon he had found. I miss the gold or maybe a diamond? In my opinion that should be expected when you send your hero off for 12 hours.

    - The code early01 seems to still work, not sure if that was the purpose (if you have not used it yet, do it! Free diamonds!).

    Anyway I hope you will be reading my feedback and can use it for the development of this awesome game. Please do not see it as criticism, but as a fan trying to help by sharing his opinion and experiences.

    - Shampooboy -
     
    Bek, Jeannie, Random gamer and 3 others like this.
  3. Shampooboy

    Shampooboy New in town!

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    I would like to add a new experience i am having.

    At the moment I just turned level 10 but cannot even defeat a monster (of same level) with 3 heroes. They all died!

    [​IMG]
     
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  4. lethyl

    lethyl New in town!

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    Shampooboy hit the mark on a lot of issues.

    I'm currently level 10 and I can barely kill monsters the same level as me with 2-3 heroes. My gear/equipment is severely lacking right now and all I can do is just wait to earn gold (4k+ per equipment) in hopes that it'll help me in my next battle of death.

    This wouldn't be so bad if earning gold wasn't so painfully unbalanced. Re-stocking wouldn't be an issue if the quests didn't take up the fields for 8–24 hours for several days. Or if upgrading the buildings didn't cost an arm and a leg (instead of making the gold cost exponentially higher, how about increasing the crafted mats instead?).
     
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  5. eee

    eee New in town!

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    I have to admit it's a good game and I really liked it.
    However, the gold-earning is really unbalanced considering the monsters grow as the player grows.

    One more thing about the special event Happy Turkey Time...
    I started the game last night and followed the guide (clicking this and that..).

    I clicked the goddess as the guide told me to, and then this event quest came up.
    I waited for about 18 hours or so to collect the prize from the goddess as the quest asked me to... but then found out that the Happy Turkey Time 2 only has 2 hours left to complete....(I even spent diamond on 1 impossible planting requirement or something like that) and I think there are 3 more episodes to go..
    I soon realized there's no way for me to complete the quest.....

    I tried to delete my date to start again, but unfortunately there's no such option given.
    So I just quit the game...

    Good game, but not yet well designed..
     
  6. Dward

    Dward New in town!

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    Hi everyone! Thanks so much for taking the time to give us your feedback. We'll be sure to have a look into every one of the issues you raise.

    Earning gold seems to be a frequent issue raised in this thread. To earn more gold, be sure that you invest in shops and houses for your town - the more you have, the more gold you can make! Also, note that some shops give you more gold over a longer period of time (longer cycle shops) - so if you have more of these, you'll get more gold after an extended time away from the game. Houses likewise give a relatively high amount of gold after an extended time (6 hours+) away from the game, and houses also don't require goods to generate gold. Of course, the disadvantage of having longer cycle shops is that they require relatively more goods to restock, and you will also have less opportunity to restock (and restocking gives you a chance to get a collectable dropped).

    We think this is all a fun challenge in the game - how can you manage their resources the best, according to how they are playing Adventure Town? Some players play very frequently throughout the day in short sessions, but some players play once a day for a longer time. Different town set ups will benefit different types of players. As long as you have the Town Guardian, and some houses - you will be able to get a nice amount of gold at least once a day. But you should decide what the balance of farm patches, shops and houses you build in your town, and also which shops you build (and upgrade).

    Concerning your heroes, to upgrade equipment, it can sometimes be cheaper to upgrade (through fusing) the cheaper equipment boxes. It is cheaper to get to a higher level for the cheaper equipment boxes and this can help you to defeat monsters. But we do understand that monsters do get more challenging at around level 10, as Shampooboy and lethyl mention.

    We hope you continue to play and improve your town. What we are seeing is that, when players start figuring out how to build their town, and persist over time (getting gold daily from their Guardian and houses etc.) they can start earning lots of gold. You should also consider expanding your land (and whether you can save gold to do this) - as although it has a high cost in the short-term, you can then build more buildings, which will earn you more gold in the long-term. With all of this extra gold, you will soon be able to start upgrading your heroes' equipment more too!

    I hope this helps, and encourages you to keep going and improving your town and heroes! We promise to keep monitoring players' progress though. Thank you so much for playing Adventure Town!
     
    vtmima and lorie Alexander like this.
  7. BlueForce

    BlueForce New in town!

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    Yes the game is greatly imbalanced and need fixing.

    I am level 13 now.

    Heroes for example, I send 4 of them to fight and all of them got ONE-HIT-KILLED, which doesn't even give much chance for my guy to even fight any of the mobs. I am talking about the lowest level mob here (not bosses).
    All my guys is equipped with lvl 3 items, i.e. weapon & shield & armor.

    I guess this one annoyed me the most, which makes the game impossible to play, especially now one of the monster spawn in my town now to constantly knock my guys off and I have no way I can kill it. I barely even scratch him when I send all my guys to attack him. 4 vs 1.

    The Turkey Time quest is bugged, yes. I only finished 3/5 and it's virtually impossible to finish the rest.

    The gold need balancing as well.


    Thanks
     
    ristluhrs and lorie Alexander like this.
  8. Mystic X

    Mystic X Villager

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    One problem with having to run so many shops and houses to make gold is that they give XP, which means that over time the monsters level up as well, which makes the catch-up a lot harder, i never thought i'd complain about getting XP, but the longer you gather gold the more you have to catch up, which means gathering more gold which levels the monsters up more as well, and so on...

    I can see that becoming a vicious cycle at higher levels, with players being stuck in their towns because the monsters will eat their heroes alive (Maybe even literally)...
     
  9. dangalang

    dangalang New in town!

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    Can you add food/items to heal your heroes.
     
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  10. magicbegins

    magicbegins New in town!

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    Good day fellow Adventure Town-ers!

    I too share similar sentiments with majority of the above posters.

    Firstly, I have to say the concept behind the game is fantastic. It's got me hooked on my phone, Adventure Town launched full-time, restocking my shops whenever I can.

    However, I do face some problems with the game I'd like to raise. They may be similar to those raised beforehand, but I believe repetition here just provides support for the severity of the problem.

    (1) Monsters become impossible to defeat, starting from level 10-11 and onward.
    Even though it isn't absolutely necessary to kill monsters in your town, mob killing really forms a large part of the game for me. Otherwise, the game becomes a pointless, 'stock and collect' sort of game. I find that I have no difficulty killing monsters in the beginning stages of the game, but it becomes exponentially harder as the game progresses. I believe this results from the fact that monster difficult scales with your level. So lets break the cycle down:
    1. In the beginning of the game, I go around killing mobs just fine. I level up. They become difficult to kill.
    2. I figure I need better equipment, and more heroes.
      • Getting better equipment
        • To get better equipment, I need money.
        • To get money, I strengthen my economy; this involves buying and stocking more shops and houses (I have 2 of each type of shop, 3 cottages and 2 town houses).
        • When I stock my shops and houses, I gain experience points.
        • Gaining experience points causes me to level up again.
        • Upon levelling up, the monsters become even harder to kill, but I've not gotten any stronger (since I've spent my money strengthening my economy)
        • Since the most efficient way to get gold is to stock the buildings with the highest gold/min ratio, I invest more in my lumbermills, blacksmiths, dairy farms and bakeries
          • Doing so, I have to stock many buildings every 2-5 minutes. That is significant XP gain every 2-5 minutes. Not forgetting that I have to plant crops (wheat, strawberries if I'm busy) in order to get goods to stock the buildings, so there goes my profit margin.
        • I find I soon have enough gold....
          • To fully equip ONE character, I need:
            1. Weapon (4500 gold)
            2. Shield (4000 gold)
            3. Armor (5000 gold)
              • Total = 13,500 gold
          • But, as a result of this economic strategy, I am also soon levelling up which makes the monsters EVEN HARDER to kill than before. And while ALL the monsters level up, I have only gathered enough gold to make ONE hero stronger. And by the time I level up, my new "strong" hero won't even be strong enough to kill a monster, even if I send all 4 of my heroes out.
            • Note that this is earning gold only to EQUIP one character, and I'm not even talking about the gold required to get equipment to fuse and make my equipment stronger.
        • Also note, this does not take into account the gold required for land expansions which are necessary for a blossoming economy.
        • This also does not take into account the gold required to unlock new heroes (and to fulfill the requirements for unlocking heroes - 3 x level 3 shields? How much is that going to cost me! 2 x land expansions? 3 x level 3 shops? 5 x level 3 weapons????)
    So it seems like I'm stuck as it is, at level 12, with 4 heroes, all of which are rather useless. 'Lord Darkness' is rampaging through my town now and I can't even put a dent in him, OR any of the monsters on the map. I occasionally kill one monster (if I'm lucky and the monster spends time attacking the weakest hero first, which gives other heroes the chance to DPS), but then have to wait insane amounts of time to heal before I can attack another. How do I "defeat 20 small boars" at this rate?

    I guess the crux of the problem is:
    • (eg) I am level 11, I find monster killing difficult. I need gold to become stronger.
    • Earning gold gives me XP.
    • XP makes me level up (level 12), which makes monsters stronger.
    • I have not become strong enough to even kill them at my previous level (level 11), let alone when they level up (level 12).
    The issue is compounded when we consider that upgrades for houses, shops and land (economy) are way too expensive to justify the meagre increase in income they provide.

    The apparent solution, it seems to me, lies in at least one of the following actions
    1. Decouple the Gold-XP system. Make it such that only killing monsters gives XP.
    2. Further develop the crafting system so that it allows us to craft equipment for our heroes, right now it's way too tedious to make our heroes stronger without simultaneously making the monsters stronger.
    3. Reduce the disparity between income and spending. In other words; either give our gold more purchasing power (strengthening the currency - making items cheaper etc), or make our buildings more efficient at giving us gold to purchase things with (instead of 50 gold in 2 min, increase to 100 gold in 2 min, that sort of thing).

    My sincere apologies for being long-winded, but I hope my attempt to elegantly convey the situation on the ground to the developers is successful. I might not have the most well thought solutions; they may cause imbalance etc, but I believe, at least my description of the situation is roughly accurate. Oh yes, and I have 96 Milk, 89 Oak, 71 Iron, 50 Bone, 60 Flour but nothing to do with them. I wish I could sell them on some market for additional gold, or use these items to make some sort of equipment, buff, potion for my heroes.

    Thanks for taking the time to read this. Let us know if there's going to be any change to the game! Looking forward to hearing from you guys.
     
  11. magicbegins

    magicbegins New in town!

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    I realize that I intended to list down several issues I had with the game, but ended up only giving (1) Monsters become impossible to..... and I have no idea how to edit my post to correct this, or correct spelling for that matter. My apologies folks.
     
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  12. Lady J

    Lady J New in town!

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    I agree completely with magicbegins. Currently I am at lvl 13 and if I am tasked with killing anything it takes me at least 2-3 hours due to weak heros and the 60m heal time. At least the monsters health doesn't regen too fast so if I'm lucky I can catch them at 50% health the second time around. At this point I am spending hours stocking/restocking just so I can barely afford to buy a legendary chest only to get my 4th magic wand...

    It is frustrating seeing all of the quests building up and knowing that at least half of them are "kill x amount of --", blerg.

    Again, agreeing with magic, I think de-coupling the gold-xp system would be beneficial to better balance the power difference between heros and monsters, or perhaps have them level one level behind that of the player. Crafting could possibly include creating health potions to help lessen the time heal time on hurt heros and have potency rely on rarity of crafting ingredients. I would also like to see a "bag" where all my stock (not supplies) is kept so I can keep tabs on it better.

    I really do enjoy this game and I am looking forward to its growth!
     
    Bek, lorie Alexander, Goon and 3 others like this.
  13. Shampooboy

    Shampooboy New in town!

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    Great suggestions! I am glad to read that I am not the only person with these frustrations.

    What would be nice to add might be te rewards we can get from doing quests. At this point all i can see is stamps, but not money, exp or item reward information.
     
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  14. Mystic X

    Mystic X Villager

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    Well, the monster-level-problem is the biggest issue i can see ATM, the big bonus this game has over the glut of other collect-and-farm games is the whole "Heroes going out to kill monsters"-bit with the gearing up and all, but when that becomes nigh-impossible due to monsters being too tough for my heroes (I'm at level 10 ATM, the monsters are about even with my heroes now), it takes away a big part of the game, really...

    Just one other thing, i think making 2 of the 5 gear-levels for all equipment types gems-only is a bit much, but maybe that's just me being a cheapskate. ^_~
     
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  15. Joe

    Joe New in town!

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    I agree, but I guess they have to make money somehow...
     
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  16. mpk

    mpk New in town!

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    Everyone is right: the game's approach to money and experience is terribly unbalanced, and the more you calm yourself down, and talk yourself into remembering that it's a farm game, the more angry you get when you get a push message that all your heroes are healed, "go bash some monsters!"

    In this context, it's difficult to read the official response from Cranky as anything but condescending. This is not "a fun challenge in the game." This is a serious playability issue. Saying it's a fun challenge is like the black knight telling Arthur, "tis but a scratch!" This a devastating problem for the game; it can't be treated like minor whining that will solve itself as players readjust expectations.

    This is a buyer's market for Games: players don't need you. Mystic X is very right when s/he says that the premise for this game makes it interesting and sets it apart. The writing is also very good. But players will walk away. It sounds to me like people are hitting the wall in the game (about Level 9, right?) within the first day or two of playing--that means they have very little emotional attachment to the game, and they've put too little time into it to make suffering through worth it.

    Cranky, of course, wasn't being intentionally condescending. But perhaps the Creators have misunderstood the product they in fact created? It isn't, it seems to me, -primarily- a sit-and-wait farm game. Or if it is, the entire point of having the "bash monsters!" facet is to give players who want to just sit in front of their machine playing, to give them something to do and perhaps a little incentive for doing it (i.e. the drops from bashing the monsters). But because of the imbalance, there's nothing to do other than sending out your underequipped heroes to the slaughter--which, of course, costs a lot of gold.
     
  17. magicbegins

    magicbegins New in town!

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    I agree with mpk. It seems intuitive that stocking your shops and collecting money from houses should give us XP on top of gold, but that's only because we're used to that system of levelling up, as seen in regular farm-and-wait games. In those games, there seems to be no other way of earning XP to level up, and levelling up has no other consequence than making you more powerful (you get to build more things etc). Levelling up progresses you through the game.

    In Adventure Town, however, the addition of monsters throws the whole farm-and-wait system out of balance. When you have monsters scaling with levels in these games, levelling up in fact becomes regressive; it sets us back. I reiterate:
    • First, levelling up does not automatically grant you additional prowess. In fact, levelling provides additional objectives and obstacles to face (case in point; Lord Darkness is still on his rampage). Our heroes also do not scale with our level. They do not become more powerful, they instead remain stagnantly weak, even as we level up.
    • Next, levelling up makes the monsters even harder to fight than they already are. No explanation required.
    • Finally, the game forces us to level up, since every action grants XP. In other words, there's no escaping stronger mobs, even when we're already lagging behind them.
    • As a result, the game (for me) degenerates into a sit-and-wait-to-get-gold game, when it should be about players sending their heroes out on adventures. The appeal in Adventure Town (for me) came largely from being able to send heroes on quests, delve into dungeons, kill monsters, get loot etc. But all of that content is now out-of-reach for me since I spend all my time trying to get gold to strengthen my party; I find myself desperately racing to get better equipment before I level up, since the monsters seem to become stronger even faster than my already weak heroes.
    I appreciate the effort, hard work and thought that went and currently goes into planning and programming the game. I find the Wild X'mas Trees entertaining to watch as they bounce around the field. However, killing 20 of them? I can't even kill one.
    Guess I'll have to wait till I get stronger and try again --- but oh wait I just levelled up, and so they're stronger now even before I bought any new equipment. Damn.
     
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  18. Mystic X

    Mystic X Villager

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    Let me say (before i come across as a complainer) that at its heart i love "Adventure town", but a few numbers-issues need tweaking, i have two suggestions that (according to me, anyway) would help immensely:

    - Make building upgrades more effective, a house upgrade that increases the gold-income by 30 per 8 hours? o_OMake that more, and you achieve a double goal: gold feels less annoying to farm, and it encourages players to improve their town.

    - Make monster level increases come from either killing them, or from certain quests, so that players who need to catch up to the monsters' level can focus on their town and gearing up without falling further behind.
     
  19. Shampooboy

    Shampooboy New in town!

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    Thank you for helping me by posting your message. This is something that is on my mind too. Sadly I did not have the right words for it. We have been playing this game for a few days now and every person here has almost the same experience. This means that something must be wrong. Unless the creators made it this way so that we the consumer would put a lot of money in the game to be able to continue.

    Don't get me wrong, i do not see anything wrong with putting a bit of coin into this game. Though for me to put a bit of money into it, i will need to have a feeling of joy by using it and not a feeling of "i will have to if i want to atleast go on playing".

    If the reason of paying money is to be able to continue playing, it is wrong.

    Hope to see an update soon, because i see lots of potential that can make this game a big succes.
     
  20. nickismalls

    nickismalls New in town!

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    Once you click on a new hero or big boss in your town make that marker go away, i hate when i tap it when im trying to stock my shops.
     
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